Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1309, 0, 6, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Harpy Wife>"])
        ShowText(["I wonder what will happen with the turmoil in the settlement..."])
        ShowText(["That former queen is really something else."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1309, 0, 7, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Harpy Wife>"])
        ShowText(["The turmoil in the settlement has been safely resolved."])
        ShowText(["The queen has abdicated, but I suppose it can't be helped."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy Wife>"])
      ShowText(["Since it became peaceful, there's been a rush of marriage and pregnancy."])
      ShowText(["We should be considering it soon as well..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Assisting Girl>"])
    ShowText(["Welcome!"])
    ShowText(["Please buy some items!"])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 18, 6, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 18, 6, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 27, 6, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 27, 6, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 9, 50, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 9, 50, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 25, 51, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 25, 51, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 10, 29, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 10, 29, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 29, 17, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 29, 17, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Shopkeeper>"])
    ShowText(["Welcome, weapons are essential for adventure."])
    ShowText(["We handle good quality products here."])
    ShopProcessing([1, 4, 0, 0, false])
    ShopItem([1, 193, 0, 0])
    ShopItem([1, 365, 0, 0])
    ShopItem([1, 474, 0, 0])
    ShopItem([1, 592, 0, 0])
    ShopItem([1, 661, 0, 0])
    ShopItem([1, 727, 0, 0])
    ShopItem([1, 823, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Wife>"])
    ShowText(["Welcome, how about some armor?"])
    ShowText(["Hats made from harpy feathers are light and durable."])
    ShopProcessing([2, 4, 0, 0, false])
    ShopItem([2, 19, 0, 0])
    ShopItem([2, 56, 0, 0])
    ShopItem([2, 123, 0, 0])
    ShopItem([2, 148, 0, 0])
    ShopItem([2, 179, 0, 0])
    ShopItem([2, 274, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Mage>"])
      ShowText(["It seems an incredibly strong hero has appeared in Midas Village."])
      ShowText(["In these days of hopelessness, that's a rare good news."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Mage>"])
      ShowText(["That hero seems to be an alien..."])
      ShowText(["Is there life in space?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Mage>"])
      ShowText(["It's good that it's peaceful, but petty crimes are increasing."])
      ShowText(["Things like theft and pickpocketing."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Mage>"])
      ShowText(["I wonder if even small-time crooks have regained their will to live."])
      ShowText(["Well, that's a story unrelated to this village..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>"])
    ShowText(["It's a small inn, but we offer heartfelt hospitality."])
    ShowText(["It's 10G for a night, would you like to stay? \\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        ConditionalBranch([0, 3263, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Innkeeper>"])
          ShowText(["Last night was quite enjoyable, wasn't it?"])
          ShowText(["In such a small room with such thin curtains, something like that..."])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3264, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Innkeeper>"])
          ShowText(["Last night was quite enjoyable, wasn't it?"])
          ShowText(["In such a small room with such thin curtains, something like that..."])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>"])
        ShowText(["Oh, you're short on money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["The former queen of the harpies visited this village for inspection just once..."])
      ShowText(["She had such a huge bust and was quite plump..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy Wife>"])
      ShowText(["What do you mean by plump...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["Hieaaaaaahhhhh~~!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["Ahee..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 806, 0, 2, 1])
      ConditionalBranch([0, 1549, 1])
        ShowTextAttributes(["mob_touzoku_fc1", 0, 0, 2])
        ShowText(["\\n<Louise>"])
        ShowText(["Hey, take me with you too."])
        ShowText(["My thief skills will definitely come in handy... right?"])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_touzoku_fc1", 0, 0, 2])
          ShowText(["\\n<Louise>"])
          ShowText(["Alright, leave it to me!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(549)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Louise has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_touzoku_fc1", 0, 0, 2])
          ShowText(["\\n<Louise>"])
          ShowText(["If you change your mind, just ask me..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7051])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["This village is still quite happy, but..."])
      ShowText(["Other towns and villages are in despair and self-destruction, it's terrible."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["I hope peace comes soon."])
      ShowText(["I want the great hero Luka to do his best."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["With the festive mood after peace arrives, wandering around..."])
      ShowText(["I gain weight, my wallet becomes empty, and my dick hurts..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["Thanks to peace, there are many who have been ruined in the world."])
      ShowText(["The mood of liberation is scary..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["The old lady always looks to the future..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["As for me, I wonder if the current queen of the harpies was the former queen..."])
      ShowText(["If I'm going to die anyway, I'm thinking about which bust to be buried in."])
      SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["Whoa!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Gah!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["In anticipation of the arrival of peace, the old lady stocked up on a lot of stocks..."])
      ShowText(["They've all risen in value, and our assets are in quite a mess."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["With this, I could buy prime real estate in Grand Noah or San Ilia."])
      ShowText(["And maybe even gather some succubi and harpy girls... hoho..."])
      SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["Whoa!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Gah!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["Since the Unity of the World, the world has become unpredictable."])
      ShowText(["For now, I've secured stocks that tend to rise when peace comes."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["If the world is going to end anyway, having money is just a waste."])
      ShowText(["Then, it's better to prepare for the assumption that it won't end."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["The money earned from financial techniques will be returned to the village."])
      ShowText(["Once I leave it to the old man, it will flow to women with big breasts and butts."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>"])
      ShowText(["The various creatures exhibiting abnormal behaviors are likely due to the influence of chaos."])
      ShowText(["However, the mass disappearance of bees seems to have a different cause."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>"])
      ShowText(["Since the world has finally become peaceful..."])
      ShowText(["I might as well try my hand at academics or something."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 9, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Scholar>"])
        ShowText(["Although the bees for beekeeping have vanished from this village..."])
        ShowText(["Recently, insects have been disappearing globally."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Scholar>"])
        ShowText(["If this phenomenon continues, it will have a significant impact on the ecosystem."])
        ShowText(["We must identify the cause, or the world will become even stranger..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 10, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Scholar>"])
        ShowText(["Recently, insects have been disappearing globally..."])
        ShowText(["But I've also heard rumors that they are gradually returning."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Scholar>"])
        ShowText(["In the end, what happened remains a mystery."])
        ShowText(["I would like to conduct a large-scale investigation..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Scholar>"])
      ShowText(["It seems that the universities that were closed are gradually reopening."])
      ShowText(["I sense that a second Renaissance is about to blossom..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>"])
    ShowText(["Dad seems to be really busy with various things."])
    ShowText(["Yet, they say scholars have low salaries..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([93, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2127, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([47, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["After staying in this village for a while, I plan to go to Iliasville."])
      ShowText(["The birthplace of the great hero Luka, those who live by the sword must make a pilgrimage."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["This Happiness Village has, well, a chance for happy encounters with harpies..."])
      ShowText(["It's good to at least have hope for that, right?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["I've been spending too much time here happily with the harpies..."])
      ShowText(["The happiness in this village is dangerous."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 807, 0, 2, 1])
      ConditionalBranch([0, 1550, 1])
        ShowTextAttributes(["mob_kakutou_fc1", 0, 0, 2])
        ShowText(["\\n<Mei-Lin>"])
        ShowText(["I want to go on a training journey soon..."])
        ShowText(["Hey, let me join you!"])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_kakutou_fc1", 1, 0, 2])
          ShowText(["\\n<Mei-Lin>"])
          ShowText(["I'll work a lot, so please take care of me!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(550)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Mei-Lin has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_kakutou_fc1", 0, 0, 2])
          ShowText(["\\n<Mei-Lin>"])
          ShowText(["Is it that I'm just going to hold you back...?"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7061])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>"])
    ShowText(["Are you a hero too, big brother?"])
    ShowText(["You look just like the great hero Luka, are you related?"])
    Empty([])
